Pixel art castle perched on a rocky cliff above the sea

Autarch

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Gameplay

Pixel art crossed swords

Choose from four classes — Apprentice, Knight, Magician, or Rogue — each with distinct strengths forged for a different style of survival. Equip a weapon and up to four artifacts, then descend into one of three dungeons of escalating danger. Every encounter is resolved fully on-chain: your fate is sealed in the transaction.

Each dungeon presents a series of encounters drawn at random — rest at a campfire to recover your strength, battle monsters whose abilities can poison, stun, and shatter your armor, or discover powerful relics hidden in the depths. Items you find are yours to keep forever, carried as tokens in your wallet from one expedition to the next. Die, and you leave with nothing. Survive, and grow stronger.

The Lore

Pixel art open book

The world turns beneath a dying sun. The great cities of the Commonwealth have crumbled into vine and silence, and the throne of the Autarch sits empty. In the wilds beyond the fallen walls, ancient dungeons stir with creatures older than memory — the shape-stealing Alzabo, the shadow-haunting Deodand, and worse things that have no name.

Scattered through the ruins lie relics of a forgotten age: Terminus Est, the executioner's blade balanced with mercury; the Fuligin Cloak, darker than black; the IOUN Stone, humming with the last light of a dead star. Those brave or desperate enough to venture into the Vennelen Glades, the Mines of Saltus, and the arcane depths of Iucounu's Manse may claim these treasures — or join the bones that litter their halls. The world awaits its next Autarch. Will you rise, or will you be forgotten?

Screenshots

Character Creation
Dungeon Selection
Encounter